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The cyan (light blue) wisp can convert himself into laser energy that bounces along the various crystals placed throughout stages. His seven friends are the ones that you'll use to activate more special abilities, as outlined below. The White wisp simply fills your special meter with energy so that you can dash. Often, you can pick up another wisp of the same color to keep your power active, which is required in some cases if you want to do everything that is possible within a given stage. When you put a wisp to use, its power will last a certain amount of time before expiring. When you collect a wisp, you'll keep and hold it until you either use it, finish the stage or you collect a different type of wisp (you can only carry one color at a time). That means that you may need to return to old stages frequently if you want to collect everything in the game. Once you unlock a new wisp type, you can revisit old stages to find that holographic capsules have been given form. You'll have to unlock each new wisp type, which happens automatically as you progress through the various planets featured in the game. The game gets its name from alien creatures called wisps that you can use to aid you as you work through the adventure. It can also allow you to run across the surface of water (when the button is held down) and it can break through translucent yellow blocks that you will find in a few select stages. When you can boost, though, it can be used before or after a jump or double jump to help you cross wider gaps. If you have no energy on your meter, you can't boost. Each time that you use the boost, you'll drain some energy from your special meter (which can be refilled by collecting white wisps). When the button is pressed while on the ground and moving, it will instead perform a kick slide that allows you to pass under low ceilings and the like.įinally, one other ability to keep in mind is your boost. It can be your only way to proceed in some cases. This will allow you to slam down and destroy some weak crates or similar objects. When you jump high into the air, it's also possible to perform a ground stomp of sorts. Thus, it is important to always be familiar with your surroundings and potential hazards. As you are ascending to a high ledge, for instance, you might accidentally launch toward an enemy below you and find yourself forced to follow an alternate route. However, there are times when it can work against you. The attack is referenced in this guide as a 'homing attack,' and often the homing attack is what you will want to use in those situations. Typically, this is exactly what you will want to do in those situations. It's important to note that if you jump into the air and there are enemies or easily destructible objects nearby (such as weak asteroids), pressing the 'Jump' button a second time will cause you to launch against them.
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If you're swimming underwater, you can jump repeatedly to work quickly through the water (generally in spinning ball form) and to knock out most fish that would like to eat you. This is useful when you navigate some of the trickier platforms that you'll encounter, and it's also useful because double jumps mean that you can spend a lot more time spinning. If you take damage while there are no rings in your possession or you fall into a bottomless pit, then you will lose a life.Īs you work through stages, you'll quickly find that you are capable of double jumping. You'll have a brief moment of invulnerability then before enemies can harm you again. If you brush up against an enemy while you are not whirling crazily, you'll be knocked back and any rings that you have collected will go flying. When he leaps into the air, he'll automatically start spinning as he assumes the ball form, but it lasts only briefly before he reverts to his weaker standard form. Sonic is capable of bumping against objects and destroying them, but he needs to be in ball form. Sonic Colors is a fairly straightforward game and you'll be able to work through it rather easily if you take the time to understand and master a few key things.